decode.js 22 KB

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  1. "use strict";
  2. var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
  3. if (k2 === undefined) k2 = k;
  4. var desc = Object.getOwnPropertyDescriptor(m, k);
  5. if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
  6. desc = { enumerable: true, get: function() { return m[k]; } };
  7. }
  8. Object.defineProperty(o, k2, desc);
  9. }) : (function(o, m, k, k2) {
  10. if (k2 === undefined) k2 = k;
  11. o[k2] = m[k];
  12. }));
  13. var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
  14. Object.defineProperty(o, "default", { enumerable: true, value: v });
  15. }) : function(o, v) {
  16. o["default"] = v;
  17. });
  18. var __importStar = (this && this.__importStar) || function (mod) {
  19. if (mod && mod.__esModule) return mod;
  20. var result = {};
  21. if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
  22. __setModuleDefault(result, mod);
  23. return result;
  24. };
  25. var __importDefault = (this && this.__importDefault) || function (mod) {
  26. return (mod && mod.__esModule) ? mod : { "default": mod };
  27. };
  28. Object.defineProperty(exports, "__esModule", { value: true });
  29. exports.decodeXML = exports.decodeHTMLStrict = exports.decodeHTMLAttribute = exports.decodeHTML = exports.determineBranch = exports.EntityDecoder = exports.DecodingMode = exports.BinTrieFlags = exports.fromCodePoint = exports.replaceCodePoint = exports.decodeCodePoint = exports.xmlDecodeTree = exports.htmlDecodeTree = void 0;
  30. var decode_data_html_js_1 = __importDefault(require("./generated/decode-data-html.js"));
  31. exports.htmlDecodeTree = decode_data_html_js_1.default;
  32. var decode_data_xml_js_1 = __importDefault(require("./generated/decode-data-xml.js"));
  33. exports.xmlDecodeTree = decode_data_xml_js_1.default;
  34. var decode_codepoint_js_1 = __importStar(require("./decode_codepoint.js"));
  35. exports.decodeCodePoint = decode_codepoint_js_1.default;
  36. var decode_codepoint_js_2 = require("./decode_codepoint.js");
  37. Object.defineProperty(exports, "replaceCodePoint", { enumerable: true, get: function () { return decode_codepoint_js_2.replaceCodePoint; } });
  38. Object.defineProperty(exports, "fromCodePoint", { enumerable: true, get: function () { return decode_codepoint_js_2.fromCodePoint; } });
  39. var CharCodes;
  40. (function (CharCodes) {
  41. CharCodes[CharCodes["NUM"] = 35] = "NUM";
  42. CharCodes[CharCodes["SEMI"] = 59] = "SEMI";
  43. CharCodes[CharCodes["EQUALS"] = 61] = "EQUALS";
  44. CharCodes[CharCodes["ZERO"] = 48] = "ZERO";
  45. CharCodes[CharCodes["NINE"] = 57] = "NINE";
  46. CharCodes[CharCodes["LOWER_A"] = 97] = "LOWER_A";
  47. CharCodes[CharCodes["LOWER_F"] = 102] = "LOWER_F";
  48. CharCodes[CharCodes["LOWER_X"] = 120] = "LOWER_X";
  49. CharCodes[CharCodes["LOWER_Z"] = 122] = "LOWER_Z";
  50. CharCodes[CharCodes["UPPER_A"] = 65] = "UPPER_A";
  51. CharCodes[CharCodes["UPPER_F"] = 70] = "UPPER_F";
  52. CharCodes[CharCodes["UPPER_Z"] = 90] = "UPPER_Z";
  53. })(CharCodes || (CharCodes = {}));
  54. /** Bit that needs to be set to convert an upper case ASCII character to lower case */
  55. var TO_LOWER_BIT = 32;
  56. var BinTrieFlags;
  57. (function (BinTrieFlags) {
  58. BinTrieFlags[BinTrieFlags["VALUE_LENGTH"] = 49152] = "VALUE_LENGTH";
  59. BinTrieFlags[BinTrieFlags["BRANCH_LENGTH"] = 16256] = "BRANCH_LENGTH";
  60. BinTrieFlags[BinTrieFlags["JUMP_TABLE"] = 127] = "JUMP_TABLE";
  61. })(BinTrieFlags = exports.BinTrieFlags || (exports.BinTrieFlags = {}));
  62. function isNumber(code) {
  63. return code >= CharCodes.ZERO && code <= CharCodes.NINE;
  64. }
  65. function isHexadecimalCharacter(code) {
  66. return ((code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_F) ||
  67. (code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_F));
  68. }
  69. function isAsciiAlphaNumeric(code) {
  70. return ((code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_Z) ||
  71. (code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_Z) ||
  72. isNumber(code));
  73. }
  74. /**
  75. * Checks if the given character is a valid end character for an entity in an attribute.
  76. *
  77. * Attribute values that aren't terminated properly aren't parsed, and shouldn't lead to a parser error.
  78. * See the example in https://html.spec.whatwg.org/multipage/parsing.html#named-character-reference-state
  79. */
  80. function isEntityInAttributeInvalidEnd(code) {
  81. return code === CharCodes.EQUALS || isAsciiAlphaNumeric(code);
  82. }
  83. var EntityDecoderState;
  84. (function (EntityDecoderState) {
  85. EntityDecoderState[EntityDecoderState["EntityStart"] = 0] = "EntityStart";
  86. EntityDecoderState[EntityDecoderState["NumericStart"] = 1] = "NumericStart";
  87. EntityDecoderState[EntityDecoderState["NumericDecimal"] = 2] = "NumericDecimal";
  88. EntityDecoderState[EntityDecoderState["NumericHex"] = 3] = "NumericHex";
  89. EntityDecoderState[EntityDecoderState["NamedEntity"] = 4] = "NamedEntity";
  90. })(EntityDecoderState || (EntityDecoderState = {}));
  91. var DecodingMode;
  92. (function (DecodingMode) {
  93. /** Entities in text nodes that can end with any character. */
  94. DecodingMode[DecodingMode["Legacy"] = 0] = "Legacy";
  95. /** Only allow entities terminated with a semicolon. */
  96. DecodingMode[DecodingMode["Strict"] = 1] = "Strict";
  97. /** Entities in attributes have limitations on ending characters. */
  98. DecodingMode[DecodingMode["Attribute"] = 2] = "Attribute";
  99. })(DecodingMode = exports.DecodingMode || (exports.DecodingMode = {}));
  100. /**
  101. * Token decoder with support of writing partial entities.
  102. */
  103. var EntityDecoder = /** @class */ (function () {
  104. function EntityDecoder(
  105. /** The tree used to decode entities. */
  106. decodeTree,
  107. /**
  108. * The function that is called when a codepoint is decoded.
  109. *
  110. * For multi-byte named entities, this will be called multiple times,
  111. * with the second codepoint, and the same `consumed` value.
  112. *
  113. * @param codepoint The decoded codepoint.
  114. * @param consumed The number of bytes consumed by the decoder.
  115. */
  116. emitCodePoint,
  117. /** An object that is used to produce errors. */
  118. errors) {
  119. this.decodeTree = decodeTree;
  120. this.emitCodePoint = emitCodePoint;
  121. this.errors = errors;
  122. /** The current state of the decoder. */
  123. this.state = EntityDecoderState.EntityStart;
  124. /** Characters that were consumed while parsing an entity. */
  125. this.consumed = 1;
  126. /**
  127. * The result of the entity.
  128. *
  129. * Either the result index of a numeric entity, or the codepoint of a
  130. * numeric entity.
  131. */
  132. this.result = 0;
  133. /** The current index in the decode tree. */
  134. this.treeIndex = 0;
  135. /** The number of characters that were consumed in excess. */
  136. this.excess = 1;
  137. /** The mode in which the decoder is operating. */
  138. this.decodeMode = DecodingMode.Strict;
  139. }
  140. /** Resets the instance to make it reusable. */
  141. EntityDecoder.prototype.startEntity = function (decodeMode) {
  142. this.decodeMode = decodeMode;
  143. this.state = EntityDecoderState.EntityStart;
  144. this.result = 0;
  145. this.treeIndex = 0;
  146. this.excess = 1;
  147. this.consumed = 1;
  148. };
  149. /**
  150. * Write an entity to the decoder. This can be called multiple times with partial entities.
  151. * If the entity is incomplete, the decoder will return -1.
  152. *
  153. * Mirrors the implementation of `getDecoder`, but with the ability to stop decoding if the
  154. * entity is incomplete, and resume when the next string is written.
  155. *
  156. * @param string The string containing the entity (or a continuation of the entity).
  157. * @param offset The offset at which the entity begins. Should be 0 if this is not the first call.
  158. * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
  159. */
  160. EntityDecoder.prototype.write = function (str, offset) {
  161. switch (this.state) {
  162. case EntityDecoderState.EntityStart: {
  163. if (str.charCodeAt(offset) === CharCodes.NUM) {
  164. this.state = EntityDecoderState.NumericStart;
  165. this.consumed += 1;
  166. return this.stateNumericStart(str, offset + 1);
  167. }
  168. this.state = EntityDecoderState.NamedEntity;
  169. return this.stateNamedEntity(str, offset);
  170. }
  171. case EntityDecoderState.NumericStart: {
  172. return this.stateNumericStart(str, offset);
  173. }
  174. case EntityDecoderState.NumericDecimal: {
  175. return this.stateNumericDecimal(str, offset);
  176. }
  177. case EntityDecoderState.NumericHex: {
  178. return this.stateNumericHex(str, offset);
  179. }
  180. case EntityDecoderState.NamedEntity: {
  181. return this.stateNamedEntity(str, offset);
  182. }
  183. }
  184. };
  185. /**
  186. * Switches between the numeric decimal and hexadecimal states.
  187. *
  188. * Equivalent to the `Numeric character reference state` in the HTML spec.
  189. *
  190. * @param str The string containing the entity (or a continuation of the entity).
  191. * @param offset The current offset.
  192. * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
  193. */
  194. EntityDecoder.prototype.stateNumericStart = function (str, offset) {
  195. if (offset >= str.length) {
  196. return -1;
  197. }
  198. if ((str.charCodeAt(offset) | TO_LOWER_BIT) === CharCodes.LOWER_X) {
  199. this.state = EntityDecoderState.NumericHex;
  200. this.consumed += 1;
  201. return this.stateNumericHex(str, offset + 1);
  202. }
  203. this.state = EntityDecoderState.NumericDecimal;
  204. return this.stateNumericDecimal(str, offset);
  205. };
  206. EntityDecoder.prototype.addToNumericResult = function (str, start, end, base) {
  207. if (start !== end) {
  208. var digitCount = end - start;
  209. this.result =
  210. this.result * Math.pow(base, digitCount) +
  211. parseInt(str.substr(start, digitCount), base);
  212. this.consumed += digitCount;
  213. }
  214. };
  215. /**
  216. * Parses a hexadecimal numeric entity.
  217. *
  218. * Equivalent to the `Hexademical character reference state` in the HTML spec.
  219. *
  220. * @param str The string containing the entity (or a continuation of the entity).
  221. * @param offset The current offset.
  222. * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
  223. */
  224. EntityDecoder.prototype.stateNumericHex = function (str, offset) {
  225. var startIdx = offset;
  226. while (offset < str.length) {
  227. var char = str.charCodeAt(offset);
  228. if (isNumber(char) || isHexadecimalCharacter(char)) {
  229. offset += 1;
  230. }
  231. else {
  232. this.addToNumericResult(str, startIdx, offset, 16);
  233. return this.emitNumericEntity(char, 3);
  234. }
  235. }
  236. this.addToNumericResult(str, startIdx, offset, 16);
  237. return -1;
  238. };
  239. /**
  240. * Parses a decimal numeric entity.
  241. *
  242. * Equivalent to the `Decimal character reference state` in the HTML spec.
  243. *
  244. * @param str The string containing the entity (or a continuation of the entity).
  245. * @param offset The current offset.
  246. * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
  247. */
  248. EntityDecoder.prototype.stateNumericDecimal = function (str, offset) {
  249. var startIdx = offset;
  250. while (offset < str.length) {
  251. var char = str.charCodeAt(offset);
  252. if (isNumber(char)) {
  253. offset += 1;
  254. }
  255. else {
  256. this.addToNumericResult(str, startIdx, offset, 10);
  257. return this.emitNumericEntity(char, 2);
  258. }
  259. }
  260. this.addToNumericResult(str, startIdx, offset, 10);
  261. return -1;
  262. };
  263. /**
  264. * Validate and emit a numeric entity.
  265. *
  266. * Implements the logic from the `Hexademical character reference start
  267. * state` and `Numeric character reference end state` in the HTML spec.
  268. *
  269. * @param lastCp The last code point of the entity. Used to see if the
  270. * entity was terminated with a semicolon.
  271. * @param expectedLength The minimum number of characters that should be
  272. * consumed. Used to validate that at least one digit
  273. * was consumed.
  274. * @returns The number of characters that were consumed.
  275. */
  276. EntityDecoder.prototype.emitNumericEntity = function (lastCp, expectedLength) {
  277. var _a;
  278. // Ensure we consumed at least one digit.
  279. if (this.consumed <= expectedLength) {
  280. (_a = this.errors) === null || _a === void 0 ? void 0 : _a.absenceOfDigitsInNumericCharacterReference(this.consumed);
  281. return 0;
  282. }
  283. // Figure out if this is a legit end of the entity
  284. if (lastCp === CharCodes.SEMI) {
  285. this.consumed += 1;
  286. }
  287. else if (this.decodeMode === DecodingMode.Strict) {
  288. return 0;
  289. }
  290. this.emitCodePoint((0, decode_codepoint_js_1.replaceCodePoint)(this.result), this.consumed);
  291. if (this.errors) {
  292. if (lastCp !== CharCodes.SEMI) {
  293. this.errors.missingSemicolonAfterCharacterReference();
  294. }
  295. this.errors.validateNumericCharacterReference(this.result);
  296. }
  297. return this.consumed;
  298. };
  299. /**
  300. * Parses a named entity.
  301. *
  302. * Equivalent to the `Named character reference state` in the HTML spec.
  303. *
  304. * @param str The string containing the entity (or a continuation of the entity).
  305. * @param offset The current offset.
  306. * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
  307. */
  308. EntityDecoder.prototype.stateNamedEntity = function (str, offset) {
  309. var decodeTree = this.decodeTree;
  310. var current = decodeTree[this.treeIndex];
  311. // The mask is the number of bytes of the value, including the current byte.
  312. var valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14;
  313. for (; offset < str.length; offset++, this.excess++) {
  314. var char = str.charCodeAt(offset);
  315. this.treeIndex = determineBranch(decodeTree, current, this.treeIndex + Math.max(1, valueLength), char);
  316. if (this.treeIndex < 0) {
  317. return this.result === 0 ||
  318. // If we are parsing an attribute
  319. (this.decodeMode === DecodingMode.Attribute &&
  320. // We shouldn't have consumed any characters after the entity,
  321. (valueLength === 0 ||
  322. // And there should be no invalid characters.
  323. isEntityInAttributeInvalidEnd(char)))
  324. ? 0
  325. : this.emitNotTerminatedNamedEntity();
  326. }
  327. current = decodeTree[this.treeIndex];
  328. valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14;
  329. // If the branch is a value, store it and continue
  330. if (valueLength !== 0) {
  331. // If the entity is terminated by a semicolon, we are done.
  332. if (char === CharCodes.SEMI) {
  333. return this.emitNamedEntityData(this.treeIndex, valueLength, this.consumed + this.excess);
  334. }
  335. // If we encounter a non-terminated (legacy) entity while parsing strictly, then ignore it.
  336. if (this.decodeMode !== DecodingMode.Strict) {
  337. this.result = this.treeIndex;
  338. this.consumed += this.excess;
  339. this.excess = 0;
  340. }
  341. }
  342. }
  343. return -1;
  344. };
  345. /**
  346. * Emit a named entity that was not terminated with a semicolon.
  347. *
  348. * @returns The number of characters consumed.
  349. */
  350. EntityDecoder.prototype.emitNotTerminatedNamedEntity = function () {
  351. var _a;
  352. var _b = this, result = _b.result, decodeTree = _b.decodeTree;
  353. var valueLength = (decodeTree[result] & BinTrieFlags.VALUE_LENGTH) >> 14;
  354. this.emitNamedEntityData(result, valueLength, this.consumed);
  355. (_a = this.errors) === null || _a === void 0 ? void 0 : _a.missingSemicolonAfterCharacterReference();
  356. return this.consumed;
  357. };
  358. /**
  359. * Emit a named entity.
  360. *
  361. * @param result The index of the entity in the decode tree.
  362. * @param valueLength The number of bytes in the entity.
  363. * @param consumed The number of characters consumed.
  364. *
  365. * @returns The number of characters consumed.
  366. */
  367. EntityDecoder.prototype.emitNamedEntityData = function (result, valueLength, consumed) {
  368. var decodeTree = this.decodeTree;
  369. this.emitCodePoint(valueLength === 1
  370. ? decodeTree[result] & ~BinTrieFlags.VALUE_LENGTH
  371. : decodeTree[result + 1], consumed);
  372. if (valueLength === 3) {
  373. // For multi-byte values, we need to emit the second byte.
  374. this.emitCodePoint(decodeTree[result + 2], consumed);
  375. }
  376. return consumed;
  377. };
  378. /**
  379. * Signal to the parser that the end of the input was reached.
  380. *
  381. * Remaining data will be emitted and relevant errors will be produced.
  382. *
  383. * @returns The number of characters consumed.
  384. */
  385. EntityDecoder.prototype.end = function () {
  386. var _a;
  387. switch (this.state) {
  388. case EntityDecoderState.NamedEntity: {
  389. // Emit a named entity if we have one.
  390. return this.result !== 0 &&
  391. (this.decodeMode !== DecodingMode.Attribute ||
  392. this.result === this.treeIndex)
  393. ? this.emitNotTerminatedNamedEntity()
  394. : 0;
  395. }
  396. // Otherwise, emit a numeric entity if we have one.
  397. case EntityDecoderState.NumericDecimal: {
  398. return this.emitNumericEntity(0, 2);
  399. }
  400. case EntityDecoderState.NumericHex: {
  401. return this.emitNumericEntity(0, 3);
  402. }
  403. case EntityDecoderState.NumericStart: {
  404. (_a = this.errors) === null || _a === void 0 ? void 0 : _a.absenceOfDigitsInNumericCharacterReference(this.consumed);
  405. return 0;
  406. }
  407. case EntityDecoderState.EntityStart: {
  408. // Return 0 if we have no entity.
  409. return 0;
  410. }
  411. }
  412. };
  413. return EntityDecoder;
  414. }());
  415. exports.EntityDecoder = EntityDecoder;
  416. /**
  417. * Creates a function that decodes entities in a string.
  418. *
  419. * @param decodeTree The decode tree.
  420. * @returns A function that decodes entities in a string.
  421. */
  422. function getDecoder(decodeTree) {
  423. var ret = "";
  424. var decoder = new EntityDecoder(decodeTree, function (str) { return (ret += (0, decode_codepoint_js_1.fromCodePoint)(str)); });
  425. return function decodeWithTrie(str, decodeMode) {
  426. var lastIndex = 0;
  427. var offset = 0;
  428. while ((offset = str.indexOf("&", offset)) >= 0) {
  429. ret += str.slice(lastIndex, offset);
  430. decoder.startEntity(decodeMode);
  431. var len = decoder.write(str,
  432. // Skip the "&"
  433. offset + 1);
  434. if (len < 0) {
  435. lastIndex = offset + decoder.end();
  436. break;
  437. }
  438. lastIndex = offset + len;
  439. // If `len` is 0, skip the current `&` and continue.
  440. offset = len === 0 ? lastIndex + 1 : lastIndex;
  441. }
  442. var result = ret + str.slice(lastIndex);
  443. // Make sure we don't keep a reference to the final string.
  444. ret = "";
  445. return result;
  446. };
  447. }
  448. /**
  449. * Determines the branch of the current node that is taken given the current
  450. * character. This function is used to traverse the trie.
  451. *
  452. * @param decodeTree The trie.
  453. * @param current The current node.
  454. * @param nodeIdx The index right after the current node and its value.
  455. * @param char The current character.
  456. * @returns The index of the next node, or -1 if no branch is taken.
  457. */
  458. function determineBranch(decodeTree, current, nodeIdx, char) {
  459. var branchCount = (current & BinTrieFlags.BRANCH_LENGTH) >> 7;
  460. var jumpOffset = current & BinTrieFlags.JUMP_TABLE;
  461. // Case 1: Single branch encoded in jump offset
  462. if (branchCount === 0) {
  463. return jumpOffset !== 0 && char === jumpOffset ? nodeIdx : -1;
  464. }
  465. // Case 2: Multiple branches encoded in jump table
  466. if (jumpOffset) {
  467. var value = char - jumpOffset;
  468. return value < 0 || value >= branchCount
  469. ? -1
  470. : decodeTree[nodeIdx + value] - 1;
  471. }
  472. // Case 3: Multiple branches encoded in dictionary
  473. // Binary search for the character.
  474. var lo = nodeIdx;
  475. var hi = lo + branchCount - 1;
  476. while (lo <= hi) {
  477. var mid = (lo + hi) >>> 1;
  478. var midVal = decodeTree[mid];
  479. if (midVal < char) {
  480. lo = mid + 1;
  481. }
  482. else if (midVal > char) {
  483. hi = mid - 1;
  484. }
  485. else {
  486. return decodeTree[mid + branchCount];
  487. }
  488. }
  489. return -1;
  490. }
  491. exports.determineBranch = determineBranch;
  492. var htmlDecoder = getDecoder(decode_data_html_js_1.default);
  493. var xmlDecoder = getDecoder(decode_data_xml_js_1.default);
  494. /**
  495. * Decodes an HTML string.
  496. *
  497. * @param str The string to decode.
  498. * @param mode The decoding mode.
  499. * @returns The decoded string.
  500. */
  501. function decodeHTML(str, mode) {
  502. if (mode === void 0) { mode = DecodingMode.Legacy; }
  503. return htmlDecoder(str, mode);
  504. }
  505. exports.decodeHTML = decodeHTML;
  506. /**
  507. * Decodes an HTML string in an attribute.
  508. *
  509. * @param str The string to decode.
  510. * @returns The decoded string.
  511. */
  512. function decodeHTMLAttribute(str) {
  513. return htmlDecoder(str, DecodingMode.Attribute);
  514. }
  515. exports.decodeHTMLAttribute = decodeHTMLAttribute;
  516. /**
  517. * Decodes an HTML string, requiring all entities to be terminated by a semicolon.
  518. *
  519. * @param str The string to decode.
  520. * @returns The decoded string.
  521. */
  522. function decodeHTMLStrict(str) {
  523. return htmlDecoder(str, DecodingMode.Strict);
  524. }
  525. exports.decodeHTMLStrict = decodeHTMLStrict;
  526. /**
  527. * Decodes an XML string, requiring all entities to be terminated by a semicolon.
  528. *
  529. * @param str The string to decode.
  530. * @returns The decoded string.
  531. */
  532. function decodeXML(str) {
  533. return xmlDecoder(str, DecodingMode.Strict);
  534. }
  535. exports.decodeXML = decodeXML;
  536. //# sourceMappingURL=decode.js.map